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The giant cried, “Fee-fi-fo-fum, I smell the blood of an Englishman. Be he alive, or be he dead, I’ll grind his bones to make my bread!”
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Eventually, the money ran out and Jack realised what he would have to do. He would have to revisit the castle.
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He took out his sacks of gold coins, counted them and kept them aside. Then he went to sleep
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While he was eating, the giant came home. The giant was very big and looked very fearsome. Jack was terrified and went and hid inside.
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At home, he gave the coins to his mother. His mother was very happy and they lived well for a number of years.
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The next morning Jack carefully climbed the beanstalk again and set off for the giant’s castle.
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In the night, Jack crept out of his hiding place, took one sack of gold coins and climbed down the beanstalk.
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The wife said, “There is no boy in here!” So, the giant ate his food and then went to his room.
Moves: 0
Above is a 3 x 3 grid.
In the grid are 8 parts of the story of Jack and the Beanstalk, which appear each time you start the activity.
The key is the BLANK frame.
You can move any picture into the BLANK frame simply by clicking on it [except diagonal].
Your task is to see if you can move the story parts around until all of them are in the correct order around the BLANK frame in the middle.
Below the grid it shows you the number of moves which it took you to complete the activity.
To restart the activity just refresh the page.